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Review

Absurd, disturbing and occasionally truly beautiful – Karma: The Dark World review

Kevin Hofer
27/3/2025
Translation: Patrik Stainbrook

It’s been a long time since a game has left me as perplexed as Karma: The Dark World – and I mean that in a good way. Its mix of an Orwellian world with ideas that could’ve come from the pens of David Lynch or Hideo Kojima completely captivated me.

Honestly, I don’t want to any more, I can’t any more. I just flicked a light switch and the words «Don’t look back» appear next to it. As I’m your classic scaredy-cat, I took heed and just kept walking. And now I constantly have the feeling something’s chasing me. Alright, before I look into the next dark room, I need a break.

I felt this way quite a bit in Karma: The Dark World. The Chinese team at Pollard Studio knows how to put me under constant stress with sometimes more and sometimes less subtle means. Add to this an eerily beautiful world reminiscent of Orwell’s 1984 here, David Lynch’s Twin Peaks there and Guillermo del Toro’s Pan’s Labyrinth on top. The game doesn’t quite come close to these masterpieces, but the walking simulator still has an beautifully sinister appeal.

It quickly becomes clear to me that something isn’t right in the world of Karma. Agents invading the minds of others for stealing? Now that’s a blatant invasion of privacy. Through conversations and documents, I learn that even the smallest offences are recorded and used against people in this dark world. And by minor offences I don’t mean theft, but applying make-up during working hours or staining your work clothes.

Another time, I control a cube that has to find its place in an environment of lines. The reduced graphic style makes the totalitarian world appear even more barren. Apart from white lines on a black background, there’s nothing. It adds a feeling of powerlessness and great sadness to the harsh world of Karma.

Still, there are also moments of hope and colour. They seem downright cheesy in contrast to everything else. But they don’t last long – what Karma does amazingly is horror.

Both «reality» and the mind worlds are disturbing

Even «reality» in Karma is sheer horror. After exploring the Winston Research Institute, I walk through the streets of the nameless city. Everywhere I go, I see people with tube televisions instead of heads. At one corner they grab a dissident, dragging him to the entrance of the Thought Bureau. Bam. They publicly execute him.

The Bureau itself is a sterile wing of the building. Propaganda posters are everywhere. That, or instructions on proper behaviour. Surveillance cameras are omnipresent. Sitting next to me in the waiting room is a guy who’s obviously at the end of his rope and can no longer distinguish between his reality and the heads he’s immersed in.

Then there’s the interview room. Here, Sean and later on another person sit opposite me behind a pane of glass. I put on a cap and get into their heads to try to solve the Sean Mehndez case.

When I want to turn back, the doors I’ve just come through are either locked or mannequins are suddenly behind me, blocking my way. The game forces me to keep going – even when I don’t want to. Later, more movement comes into play when I have to flee from a monster. This may be clichéd for a horror game, but the sequences are brilliantly staged with constantly changing rooms. They’re among the most visually impressive things I’ve ever explored.

The whole thing is paired with an atmospheric soundtrack and great acoustic effects that always send a shiver down my spine.

What I don’t understand is the character names. The game’s set in a fictional East Germany during the Cold War. So why does the main character have an English name? In other respects, too, the game made by Chinese developers seems more British than German.

Dialogue is also only available in English and Chinese. The actors do a good job in the English version, they’re credible and not too theatrical. My favourite part isn’t Daniel, but Sean’s narrator, who shines.

Karma: The Dark World was provided to me by Wired Productions. I tested the PC version. The game is available for PC and PS5.

In a nutshell

Outstanding horror that leaves me baffled too

If you’re into horror games and like the works of George Orwell, David Lynch or Hideo Kojima, Karma: The Dark World is perfect for you. Its world is disturbing and oppressive. The horror isn’t clumsy with endless jump scares, but subtle and always surprising. It’s not monsters that scare me – even if they do exist – but the human psyche. This is how good horror should be.

On top of that, the world is wonderfully eerie. I’d gladly hang many of its screenshots on my wall. The developers seem to have taken inspiration from their role models and implemented every idea brilliantly. The sound design also makes my blood run cold at times.

Still, I have three small points of criticism. First, there’s the story, which is so confusing that it can become off-putting. Second, I find it strange that the game is set in East Germany, but many of the characters have English names and there’s no German voiceover. Third, the game offers little in terms of gameplay, but this is due to its walking simulator nature.

If you can live with these nags, definitely check out Karma: The Dark World. It’s relatively short anyway, with a play time of eight to ten hours.

Pro

  • Wonderfully terrifying scenes
  • Subtle horror
  • Confusing story…

Contra

  • … confusing story
  • No German dub for a game set in Germany

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