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Review

Alan Wake 2 is a psychological thriller of the highest order

Philipp Rüegg
30/10/2023
Translation: Patrik Stainbrook

Alan Wake is back, and with him the darkness. Part two flirts more with survival horror than action, making it one of the most atmospheric games of the year.

13 years have passed since the first game. That’s how long Alan Wake has been stuck in the Dark Place. It’s a kind of manifestation of what the horror writer penned in his books. His last battle ended with a partial victory and imprisonment in eternal darkness. Now he’s getting help from FBI agent Saga Anderson.

The first Alan Wake is a suspenseful horror thriller suffering from repetitive gameplay. Nevertheless, I loved the game – like every Remedy title. From Max Payne to Control, they don’t only inspire with a concentrated salvo of action, but also with unique stories thanks to Sam Lake. And Alan Wake 2 is his best work yet.

Two characters, one story

I can also profile people in my Mind Place. Saga uses her intuition to find out, for example, that witnesses to the ritual murder have planted evidence. Early on, I wonder whether Saga is really only using her intuition to figure out seemingly impossible connections.

The brutal ritual murder, in which the victim’s heart was cut out, marks the beginning of a dark and gripping story that continues to unfold in the supposedly sleepy town. It doesn’t take long for the first shadowy figures to appear, possessed inhabitants of Bright Falls, shrouded in darkness and muttering threats in distorted voices. They’re linked to Wake’s stories, which, as we know from the first game, increasingly merge with reality.

I fight shadow creatures by first weakening them with a flashlight and then rendering them harmless with my pistol. The controls are much more precise than in the first game and the variety of enemies has increased. Even better: there’s way fewer fights. Alan Wake 1 is very action-heavy – too action-heavy. In the sequel, it recedes into the background, for the better. It gives me more time to explore the beautiful areas in more detail.

A feast for the eyes

The story is grippingly staged with an unusual mix of cutscenes and full-motion video sequences. Remedy already dared to experiment with this in Quantum Break. There, gameplay and live-action scenes are separate, making it difficult to immerse yourself in the action. In Alan Wake 2, the two elements are intertwined. Whether you’re profiling or running into jumpscares, the game characters and their real counterparts are mixed.

Game meets live action

Pick locks with math

Writing my own story

Already a masterpiece

The mix of detective work, exploring detailed environments, battles with possessed creatures and a complex story make Alan Wake 2 something very special. The production is some of the best I’ve ever seen in a game. Even Cyberpunk 2077 has to admit defeat in this aspect. I play on PC with all details at maximum, but the game still knows how to impress on consoles.

This also has to do with the various styles of presentation. Interweaving video sequences loosen up the gameplay and make characters more approachable. This also includes the typical Remedy short films that occasionally flicker across TV screens. Alan Wake 2 features absurd commercials in which a local entrepreneur duo present their various business ideas.

I also have to mention the fantastic sound design. It starts with the fabulous voice cast, above all James McCaffrey and his wonderfully raspy timbre. Just like the eerie soundscape, it regularly gives me goosebumps. The soundtrack accompanies everything, sometimes loud and opulent, sometimes soft and gentle. And always fits perfectly.

I still haven’t finished Alan Wake 2. At just under 15 hours, I should be just over halfway through. I can’t wait to experience the rest. It’s hard to imagine an absolute trainwreck ending. For me, this is therefore already Remedy’s best work. Alan Wake 2 is a gripping psychological thriller that you shouldn’t miss.

Alan Wake 2 is available for PC, PS5 and Xbox Series and was provided to me by Remedy.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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