Your data. Your choice.

If you select «Essential cookies only», we’ll use cookies and similar technologies to collect information about your device and how you use our website. We need this information to allow you to log in securely and use basic functions such as the shopping cart.

By accepting all cookies, you’re allowing us to use this data to show you personalised offers, improve our website, and display targeted adverts on our website and on other websites or apps. Some data may also be shared with third parties and advertising partners as part of this process.

Background information

How did Hollow Knight: Silksong become the most eagerly awaited indie game of all time?

Philipp Rüegg
4/9/2025
Translation: Patrik Stainbrook

Hollow Knight is one of the most successful indie games ever. Its sequel is the most requested game on Steam. Where did this creepy-crawly hype come from?

Over five million people have Hollow Knight: Silksong on their Steam wishlist. That’s more than any other game on the platform. The sequel to the one-of-a-kind hit from 2017 could become the most successful indie game of all time and outshine even Baldur’s Gate 3.

It was the starting signal for steadily growing hype. In the following six years, sales figures for Hollow Knight rose to a ludicrous 15 million.

Team Cherry regularly provided the game with extensive updates, even years after its release. This generated additional attention and further shot up playing times. Although the game can be finished in under 30 hours, many fans put in over 100 hours to turn over every last stone.

The reverse style of play was also very popular. Today’s speedrun record stands at 30 minutes and 49 seconds. The white knight was a regular guest at events such as Games Done Quick.

But legions of fans were put to a tough test of patience.

Despite selling millions of units, the studio had barely expanded. Only one additional developer and one composer as well as a few freelancers had joined the team. Nor had much else changed. The working style and office furnishings including an undecorated avocado green wall were still the same as during the development of Hollow Knight.

This relaxed approach was possible because sales of Hollow Knight made the small team millionaires. This provided peace of mind, especially for Pellen with his two children and a third on the way. For Gibson, on the other hand, little has changed. He lives in a simple two-room flat. But the days when his father would occasionally slip him 20 dollars and he’d treat himself to a coffee are over. There was no more pressure to release a new game as soon as possible.

From then on, Silksong degenerated into a meme. Fans speculated and hoped for new information at every showcase. But Team Cherry remained silent. Until they finally showed signs of life again to start 2025, the scheduled release year. This time for sure: «Feels like we’re going to ruin their fun by releasing the game. Because all we could really say is, ‘We’re still working on it’,» Gibson told Bloomberg.

Finally, Team Cherry reached a point where they had to turn into the home straight. «I remember at some point I just had to stop sketching. Because I went, ‘Everything I’m drawing here has to end up in the game.’ You realise, ‘If I don’t stop drawing, this is going to take 15 years to finish’,» Gibson said.

28 people like this article


User Avatar
User Avatar

As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


Background information

Interesting facts about products, behind-the-scenes looks at manufacturers and deep-dives on interesting people.

Show all

These articles might also interest you

  • Background information

    Your favourite game could disappear forever

    by Rainer Etzweiler

  • Background information

    After a disastrous start for Concord, Sony pulls the plug and issues refunds

    by Debora Pape

  • Background information

    Our Community says these games are «perfect»

    by Domagoj Belancic