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Opinion

I’m a consumer, not a game designer – why do I need to make so many decisions?

Philipp Rüegg
7/8/2025
Translation: Eva Francis

First person or third person? Black and white or colour? Graphic gorgeousness or more FPS? So many games force me to make decisions – and that stresses me out.

Having some freedom in games is a good thing, in theory. I love the fact that Baldur’s Gate 3 allows me to be anything from a murderous executioner to a helpful pacifist or a corny Casanova. Having to choose perspectives, graphic modes and quest guides, however, is overwhelming, in my opinion. And I’m having to do this more and more often.

First-person perspective or shoulder camera?

The latest example? Grounded 2, an amazing survival game clearly inspired by the film Honey, I Shrunk the Kids. I play one of four young adults who find themselves fighting their way through a huge park, reduced to the size of a tick.

Graphics or performance?

The biggest advantage of consoles was that I got a box I could start playing right away. No patches, driver updates or graphics settings to worry about like on a PC. Unfortunately, those days are long gone. While I can live with updates and occasional crashes, there’s one supposed improvement I would gladly do without: graphics options.

These four examples illustrate what I’m getting at: I don’t want to be the one to decide which compromise is better. It gives me FOMO. So here’s my request: Dear game developers, you’re the experts. Just give me the version you think is best.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


Opinion

This is a subjective opinion of the editorial team. It doesn't necessarily reflect the position of the company.

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