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Opinion

Control pad or analogue stick? Choosing the best control scheme for 2D games

Philipp Rüegg
16/9/2025
Translation: Patrik Stainbrook
Co-author: Kevin Hofer

A gaming bomb dropped last week in Hollow Knight: Silksong – a 2D Metroidvania, to be precise. In doing so, it’s triggered a controls discussion around here: D-pad or analogue stick?

Debate time: which is the ultimate control system for Metroidvanias and company?

I see no reason to change my habit. What do you say to that, Kevin?

Kevin: the D-Pad is God

I love 2D Metroidvanias. Like so many others, I’ve been mainlining Hollow Knight: Silksong for a few days now. It goes without saying that I use the D-Pad. And yes, even if my skills could certainly do with some improvement, my thumb and the control pad on my Steam Deck are a solid team. With pixel-perfect jumps and lightning-fast changes in direction, the good old cross simply feels right.

Pressing in one direction on the D-pad, I immediately get that feedback: clear input. For games where one frame decides between life and death, I need this certainty. In Silksong, the D-pad regularly saved my bacon as I pogo jumped over spikes – no room for wishy-washy controls here.

The tactile feedback of the D-pad also helps me with this. Each click confirms that I pressed correctly. I miss that direct response with analogue sticks. The controls feel too soft, too noncommittal.

But that’s not all: the directional pad simply offers better grip. I always slip off analogue sticks during heated boss battles. With a D-Pad, my thumb holds its position even after minutes of virtual hacking and slashing.

The fact I still use D-Pads today may also have something to do with my gaming history: I grew up with the NES, which only had a directional pad. It exudes a touch of nostalgia for me. But modern titles such as Silksong are designed for the cross too. There’s no technological faffery, translating analogue movement into digital inputs. To me, the D-pad is like an extended thumb, and will remain my preferred control scheme in 2D games.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


Opinion

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